Monday, March 17, 2014

Reading Assignment Write-up #2


The readings for week 6 were about: timing, the animation process at Pixar, and general animation rules. The handout on timing also included information on rhythm and anticipation. Although I already learned most of the information on anticipation with the examples given in class, it was still useful to read more about it. I found it interesting that everything has a rhythm. I usually do not think of the importance of rhythm. But, like the examples given of a person sawing a piece of wood and hammering a nail, I can see how a good rhythm can make animation seem more lively. I also found the use of music to better understand rhythm to be interesting; “I think a good study of music would be indispensable to the animator – a study of rhythm – the various rhythms that enter into our lives every day…” (Larson, 3). Although it seems like common sense that music would be the answer to difficulties of rhythm, it did not occur to me that it would be useful to people learning how to animate. The handout on the animation process at Pixar was also fascinating. The 6 steps are: storyboarding, modeling, animating, shading, lighting, and rendering.  I learned that Pixar has its own animation software called Marionette. I knew about the 4 steps: storyboarding, modeling, animation, and rendering. But, I did not know that both shading and lighting needed their own stages. I assumed that they would just be built into the program, so when the animators animated the scenes, the lights would already be set up and the shading would be part of the modeling process. However, of these 3 readings, I found Glen Handout to be the most helpful. A couple of the rules that I found beneficial are: “Don’t move anything unless it’s for a purpose,” and “Concentrate on drawing clear not clean” (Glen, 3). In animation, where every movement is created, I can see how people can get carried away and make lots of movements for no reason. However, in order for the audience to pay attention to the right thing, it makes more sense for the movements to be more planned out. Besides planning movements, making clear drawings is important. I think this rule means making drawings that are expressive are more important than making drawings that are neat, which is something that I plan on working on in the future.
The reading for week 7 was about joints. The main idea I got from this article is the importance of parent joints. Although several joints may be connected to each other, a joint is always going to respond first to the joint that it is right next to it (which is closer to the base).
I think that of all the information from these readings will be useful to me as I continue on in the animation field. What I will remember most from these readings, however, are: timing (rhythm and anticipation), purposeful movements, and clear drawings versus clean drawings.

Head Turn


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Sunday, February 23, 2014

Overlap


Reading Assignment Write-up #1




The readings for week 1 were about the history of animation. Some of the earliest attempts at ‘animation,’ were the boar drawings in the Altamira caves and the drawings on Egyptian walls and Greek pots.  Although these drawings weren’t moving, they were meant to suggest motion. Throughout history, people have made advances, using the “persistence of vision” (Thomas, 1), with inventions such as, the thaumatrope, phenakistoscope, zoetrope, praxinoscope, and kineograph. These attempts were improved, until the animation industry was created. It was interesting to learn about the history of animation, how it started and how it became successful.

The readings for week 2 were about: arcs, timing, movement, reversal of curves, and squash and stretch. Some of the things I found interesting about these readings were: arcs, timing, and squash and stretch. Before these readings, I didn’t think about things moving in arcs, I just thought of movements as movements. After reading the Arcs article, however, I can see how everything is affected by arcs. I found the drawings of hand gestures moving in correct and incorrect arcs to be the most helpful part of this article. Similar to arcs, I didn’t think of the specifics of motion in animation. I thought movement was only conveyed through the drawings, not the spacing. The spacing section in the Golber article, however, made it easier to understand, “The closer together your drawings are, the slower your action; the farther apart they are, the faster,” (Golber, 103). I still find it a little hard to do, but I understand how spacing affects timing. Even before the readings, I knew about the principle of squash and stretch. A lot of cartoons I’ve seen (ex, Ed, Edd, n Eddy and Cow n Chicken) use extreme examples of squash and stretch to create a more ‘cartoonish’ look. The most important thing I learned from the squash and stretch excerpt from The Illusion of Life, is the use of flour bags to make sure that anything being animated keeps its volume, “The famous half-filled flour sack, guide to maintaining volume in any animatable shape, and proof that attitudes can be achieved with the simplest of shapes” (Johnston & Thomas, 1).

The readings for week 3 were about: the breaking of joints and the principles of animation. Of these 2 readings, I found the principle of the breaking of joints (in the Williams article) to be the most interesting. The descriptions, and especially the drawings, were a great help. Although, I found the many options for the breakage of joints to be a little intimidating.

The readings for week 4 were about: the line of action, movement, weight, overlap, squash and stretch, and action. I found the line of action (in the Blair article) to be the most interesting. I still have trouble drawing on a line of action (I tend to draw without a line of action, so it doesn’t look as accentuated). I found the drawings to be helpful, especially those that said what was right and what wasn’t.

The readings for week 5 were about: entertainment and anticipation. I found the sections on character development and anticipation to be the most interesting. In the Dan’s Animation Tricks article, I found the parts about dragging to be the most helpful. Similar to the breakage of joints, dragging helps make movements seem more natural. Finally, the section on character development, in the Glen Why Animate article, was also helpful. Unlike the other readings, which focused mainly on how to animate, this section focused on how to create characters with: story, history, personality, environment, music, and design. This section would be useful in creating a realistic/believable character. The one thing I did not think about when creating a character is the music, “[the] style of music [that] reflects the heart and attitude…of your character” (Johnston & Thomas).

I think that all of the information from these readings will be useful as I move forward in animation. What stuck out to me the most, however, are: arcs, timing, squash and stretch, breaking of joints, line of action, anticipation, and character development. Some of these things, such as: arcs, timing, breaking of joints, and anticipation, seem to be the basics of any animation. However, I think that the amount of: squash and stretch, line of action, and character development, can make the difference between good attention-grabbing animation and forgettable cartoons.