Monday, May 12, 2014
Reflection
Throughout this semester, I’ve learned about: the history of
animation, the 7 principles of animation, and several animation rules.
I found the history of animation, especially the different
inventions and creation of companies to be interesting. I thought it was
amazing that people from different parts of the world made, and improved upon,
inventions to create the illusion of movement, like the: thaumatrope, zoetrope,
and kineograph. Besides the inventions, I also liked history of the different
animation companies. I thought it was interesting that people who started off
in Disney left and created their own companies and made films like, Ferngully and The Brave Little Toaster.
I’ve written a lot about the principles of animation in my
other write-ups and analysis paper, so I won’t go into detail about them here,
but actually learning the principles was helpful. Although I still have a lot
of practice to do before I really understand and know how to achieve all of the
principles, I think that learning them in a lecture and seeing live examples in
class were more helpful than reading about these (or similar) principles in a
book.
Several of the readings throughout the semester gave
animation tricks, tips, and rules, but what I found most helpful were the
tricks given out in class, then elaborated on in many of the readings. Although
some of them, like anticipation, vibrations, and cycles, seem like common
knowledge, I don’t know if I’d know how to accomplish the right movements
without first knowing these tricks.
Sunday, May 4, 2014
Monday, April 28, 2014
Reading Assignment Write-up 3
The readings for week 13 were about creating walk cycles and
the animation process. I found the handout on walk cycles to be really helpful.
The most helpful tips were the circular motion of the hips and the backward
slide of the feet. When creating the 2D walk cycle, I made sure to move the
hips and head in a circular motion (although I should have made it more
pronounced). I also learned the importance of the overlapping action of the 3
body masses. In my 2D walk cycle, I left out the motion of the chest. I can see
how important it is for all 3 masses to move with each other in order to create
a more natural movement. I also found the Ollie Johnston article to be
interesting. This article has 30 useful notes on animation. I thought that note
2, “Squash and stretch the entire body for attitude,” was kind of unusual
(Johnston). I thought that only the most cartoony of cartoons squashed and
stretched the entire body (ex. - Ed, Edd, n Eddy and Courage the Cowardly Dog).
Although there is squash and stretch in more realistic cartoons, like Disney
films, I don’t see the character’s entire body squashing and stretching; unless
it means a more subtle type of squashing and stretching. I thought that note
12, “Everything has a function. Don’t draw it before knowing why,” was good
advice (Johnston). I tend to draw before completely thinking it through, then
adjusting my drawing to fit better. I also thought that note 13, “The facial
expression should not be contradicted by the body. The entire pose should
express the thought,” was good advice (Johnston). I still have some difficulty
making the facial expression completely fit the body pose, but I guess that
acting it out would help.
The reading for week 14 was about animation steps. I thought
that the article on animation steps was interesting. I’ve never read about the
actual steps of animating a scene. I thought that some things made a lot of
sense, like thumbnailing everything and then creating rough key drawings,
breakdowns, and in-betweens. However, I don’t really understand how to apply
dialog to a scene. It seems like getting the timing right for dialogue might be
harder than for action.
The reading for week 15 was about animating a scene. I found
the Frank and Ollie article to be both informative and entertaining. The article
starts out with the process of making layouts: thumbnails, traditional,
multiple choice, and long shot/establishing shot. It then describes the steps of
animating a scene: handout, pose test, and work reel; along with the jobs of
the: supervising animator, animator, and assistant animator. I found it
interesting that the animators, “…never made a picture starting at the
beginning and working straight through to the end. We began with the section
that gave the best opportunity to get hold of the characters, then moved on to
a sequence that either had the greatest entertainment potential, or was needed
most for the development of other phases of the picture” (Frank & Ollie). I
knew that the scenes in a film weren’t animated in order, but it makes sense
that the scenes that allow the animators to better connect with the characters
would be animated first, so they have that understanding when animating the
character in other scenes.
I think that the tips given for the walk cycle will be
really useful in the future. Although my first walk cycle was pretty generic
and has no real emotion to it, I look for ward to making more with a range of
characters, emotions, and styles.
Monday, April 14, 2014
Monday, March 17, 2014
Reading Assignment Write-up #2
The readings for week 6 were about: timing, the animation
process at Pixar, and general animation rules. The handout on timing also
included information on rhythm and anticipation. Although I already learned
most of the information on anticipation with the examples given in class, it
was still useful to read more about it. I found it interesting that everything
has a rhythm. I usually do not think of the importance of rhythm. But, like the
examples given of a person sawing a piece of wood and hammering a nail, I can
see how a good rhythm can make animation seem more lively. I also found the use
of music to better understand rhythm to be interesting; “I think a good study
of music would be indispensable to the animator – a study of rhythm – the
various rhythms that enter into our lives every day…” (Larson, 3). Although it
seems like common sense that music would be the answer to difficulties of
rhythm, it did not occur to me that it would be useful to people learning how
to animate. The handout on the animation process at Pixar was also fascinating.
The 6 steps are: storyboarding, modeling, animating, shading, lighting, and
rendering. I learned that Pixar has its
own animation software called Marionette. I knew about the 4 steps:
storyboarding, modeling, animation, and rendering. But, I did not know that
both shading and lighting needed their own stages. I assumed that they would
just be built into the program, so when the animators animated the scenes, the
lights would already be set up and the shading would be part of the modeling
process. However, of these 3 readings, I found Glen Handout to be the most
helpful. A couple of the rules that I found beneficial are: “Don’t move
anything unless it’s for a purpose,” and “Concentrate on drawing clear not
clean” (Glen, 3). In animation, where every movement is created, I can see how
people can get carried away and make lots of movements for no reason. However,
in order for the audience to pay attention to the right thing, it makes more
sense for the movements to be more planned out. Besides planning movements,
making clear drawings is important. I think this rule means making drawings
that are expressive are more important than making drawings that are neat,
which is something that I plan on working on in the future.
The reading for week 7 was about joints. The main idea I got
from this article is the importance of parent joints. Although several joints
may be connected to each other, a joint is always going to respond first to the
joint that it is right next to it (which is closer to the base).
I think that of all the information from these readings will
be useful to me as I continue on in the animation field. What I will remember
most from these readings, however, are: timing (rhythm and anticipation),
purposeful movements, and clear drawings versus clean drawings.
Sunday, March 2, 2014
Sunday, February 23, 2014
Reading Assignment Write-up #1
The readings for week 1 were about the history of animation.
Some of the earliest attempts at ‘animation,’ were the boar drawings in the
Altamira caves and the drawings on Egyptian walls and Greek pots. Although these drawings weren’t moving, they
were meant to suggest motion. Throughout history, people have made advances,
using the “persistence of vision” (Thomas, 1), with inventions such as, the
thaumatrope, phenakistoscope, zoetrope, praxinoscope, and kineograph. These
attempts were improved, until the animation industry was created. It was
interesting to learn about the history of animation, how it started and how it
became successful.
The readings for week 2 were about: arcs, timing, movement,
reversal of curves, and squash and stretch. Some of the things I found
interesting about these readings were: arcs, timing, and squash and stretch.
Before these readings, I didn’t think about things moving in arcs, I just
thought of movements as movements. After reading the Arcs article, however, I
can see how everything is affected by arcs. I found the drawings of hand
gestures moving in correct and incorrect arcs to be the most helpful part of
this article. Similar to arcs, I didn’t think of the specifics of motion in
animation. I thought movement was only conveyed through the drawings, not the
spacing. The spacing section in the Golber article, however, made it easier to
understand, “The closer together your drawings are, the slower your action; the
farther apart they are, the faster,” (Golber, 103). I still find it a little
hard to do, but I understand how spacing affects timing. Even before the
readings, I knew about the principle of squash and stretch. A lot of cartoons
I’ve seen (ex, Ed, Edd, n Eddy and Cow n Chicken) use extreme examples of
squash and stretch to create a more ‘cartoonish’ look. The most important thing
I learned from the squash and stretch excerpt from The Illusion of Life, is the use of flour bags to make sure that
anything being animated keeps its volume, “The famous half-filled flour sack,
guide to maintaining volume in any animatable shape, and proof that attitudes
can be achieved with the simplest of shapes” (Johnston & Thomas, 1).
The readings for week 3 were about: the breaking of joints
and the principles of animation. Of these 2 readings, I found the principle of
the breaking of joints (in the Williams article) to be the most interesting.
The descriptions, and especially the drawings, were a great help. Although, I
found the many options for the breakage of joints to be a little intimidating.
The readings for week 4 were about: the line of action,
movement, weight, overlap, squash and stretch, and action. I found the line of
action (in the Blair article) to be the most interesting. I still have trouble
drawing on a line of action (I tend to draw without a line of action, so it
doesn’t look as accentuated). I found the drawings to be helpful, especially
those that said what was right and what wasn’t.
The readings for week 5 were about: entertainment and anticipation.
I found the sections on character development and anticipation to be the most
interesting. In the Dan’s Animation Tricks article, I found the parts about
dragging to be the most helpful. Similar to the breakage of joints, dragging
helps make movements seem more natural. Finally, the section on character
development, in the Glen Why Animate article, was also helpful. Unlike the
other readings, which focused mainly on how to animate, this section focused on
how to create characters with: story, history, personality, environment, music,
and design. This section would be useful in creating a realistic/believable
character. The one thing I did not think about when creating a character is the
music, “[the] style of music [that] reflects the heart and attitude…of your
character” (Johnston & Thomas).
I think that all of the information from these readings will
be useful as I move forward in animation. What stuck out to me the most,
however, are: arcs, timing, squash and stretch, breaking of joints, line of
action, anticipation, and character development. Some of these things, such as:
arcs, timing, breaking of joints, and anticipation, seem to be the basics of
any animation. However, I think that the amount of: squash and stretch, line of
action, and character development, can make the difference between good attention-grabbing
animation and forgettable cartoons.
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