The readings for week 1 were about the history of animation.
Some of the earliest attempts at ‘animation,’ were the boar drawings in the
Altamira caves and the drawings on Egyptian walls and Greek pots. Although these drawings weren’t moving, they
were meant to suggest motion. Throughout history, people have made advances,
using the “persistence of vision” (Thomas, 1), with inventions such as, the
thaumatrope, phenakistoscope, zoetrope, praxinoscope, and kineograph. These
attempts were improved, until the animation industry was created. It was
interesting to learn about the history of animation, how it started and how it
became successful.
The readings for week 2 were about: arcs, timing, movement,
reversal of curves, and squash and stretch. Some of the things I found
interesting about these readings were: arcs, timing, and squash and stretch.
Before these readings, I didn’t think about things moving in arcs, I just
thought of movements as movements. After reading the Arcs article, however, I
can see how everything is affected by arcs. I found the drawings of hand
gestures moving in correct and incorrect arcs to be the most helpful part of
this article. Similar to arcs, I didn’t think of the specifics of motion in
animation. I thought movement was only conveyed through the drawings, not the
spacing. The spacing section in the Golber article, however, made it easier to
understand, “The closer together your drawings are, the slower your action; the
farther apart they are, the faster,” (Golber, 103). I still find it a little
hard to do, but I understand how spacing affects timing. Even before the
readings, I knew about the principle of squash and stretch. A lot of cartoons
I’ve seen (ex, Ed, Edd, n Eddy and Cow n Chicken) use extreme examples of
squash and stretch to create a more ‘cartoonish’ look. The most important thing
I learned from the squash and stretch excerpt from The Illusion of Life, is the use of flour bags to make sure that
anything being animated keeps its volume, “The famous half-filled flour sack,
guide to maintaining volume in any animatable shape, and proof that attitudes
can be achieved with the simplest of shapes” (Johnston & Thomas, 1).
The readings for week 3 were about: the breaking of joints
and the principles of animation. Of these 2 readings, I found the principle of
the breaking of joints (in the Williams article) to be the most interesting.
The descriptions, and especially the drawings, were a great help. Although, I
found the many options for the breakage of joints to be a little intimidating.
The readings for week 4 were about: the line of action,
movement, weight, overlap, squash and stretch, and action. I found the line of
action (in the Blair article) to be the most interesting. I still have trouble
drawing on a line of action (I tend to draw without a line of action, so it
doesn’t look as accentuated). I found the drawings to be helpful, especially
those that said what was right and what wasn’t.
The readings for week 5 were about: entertainment and anticipation.
I found the sections on character development and anticipation to be the most
interesting. In the Dan’s Animation Tricks article, I found the parts about
dragging to be the most helpful. Similar to the breakage of joints, dragging
helps make movements seem more natural. Finally, the section on character
development, in the Glen Why Animate article, was also helpful. Unlike the
other readings, which focused mainly on how to animate, this section focused on
how to create characters with: story, history, personality, environment, music,
and design. This section would be useful in creating a realistic/believable
character. The one thing I did not think about when creating a character is the
music, “[the] style of music [that] reflects the heart and attitude…of your
character” (Johnston & Thomas).
I think that all of the information from these readings will
be useful as I move forward in animation. What stuck out to me the most,
however, are: arcs, timing, squash and stretch, breaking of joints, line of
action, anticipation, and character development. Some of these things, such as:
arcs, timing, breaking of joints, and anticipation, seem to be the basics of
any animation. However, I think that the amount of: squash and stretch, line of
action, and character development, can make the difference between good attention-grabbing
animation and forgettable cartoons.
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